Early-stage studio · One demo live
Building multiplayer arena games.
A new journey built by a team with deep marketing experience. One playable demo is live, the roadmap is clear, and the category is just beginning.
01 — The demo
Gravity Arena.
Our first playable prototype. A shared gravitational arena where players launch orbs into the same live field. It's early — built to prove the core idea, not to be a finished product.
- Status
- Public demo
- Players
- Shared real-time
- RTP target
- 96%
- Max win
- 1,000,000×
02 — Roadmap
What's next.
A short, honest plan. We'll update it as things ship.
- Jun 2026IGB 2026 — partner meetings (30.06–02.07)live
- Q3 2026Finish Gravity Arena (2–3 months)next
- Q4 2026Certification + licensingplanned
- Dec 2026Christmas launchplanned
- 2027Second arena titleplanned
- 2027+More arena games + SDK for partnersplanned
03 — Marketing & partner strategy
Players will search for Gravity Arena.
We’re building demand around the game itself, not around another casino lobby. The goal is simple: players won’t search for casinos — they’ll ask where they can play Gravity Arena.
Arena Games lineup
A shared category built on one engine.
- Gravity Arena
- Drop Arena
- Treasure Arena
- Reactor Arena
- Temple Arena
- Factory Arena
Powered by Arena Engine
Shared infrastructure across every title.
- Multiplayer tech
- Wallet integration
- Shared identities
- Leaderboards
- Live events
- Tournaments
- Community features
04 — Contact
Want to follow along?
Operators, partners, or curious players — drop us a line.
